- Importing an Existing Config
- Using Beacon with Ark Single Player
- Updating Your Nitrado Server
- Updating Your Server With FTP
- Updating Your Server Manually
- Ark Config File Reference
- The Difference Between Deploy and Export
- Using Config Sets
- Using Presets to Automate Item Set Creation
- Adding Unsupported Engrams, Creatures, or Spawn Points to Beacon
- Preset Selectors Guide
- Breeding Multipliers
- Crafting Costs
- Creature Adjustments
- Creature Spawns
- Custom Config
- Day and Night Cycle
- Decay and Spoil
- Engram Control
- Harvest Rates
- Item Stat Limits
- Levels and XP
- Loot Drops
- Stack Sizes
- Stat Multipliers
- Create or Recover Your Account
- Sign Into Beacon
- Activating Beacon Omni
- Sharing Beacon Documents with Other Users
- About User Privacy
- Item Quality Is Different Than Expected
- Loot Drops Are Not Working As Intended
- How to Stop Using the Custom Config Editor
- Solving Connection Problems to Beacon or Nitrado
- Beacon System Status
The Difference Between Deploy and Export
Beacon's export feature is available to all files, but deploy is limited to files with linked servers. Here's the difference.
Think of deploy as the automatic option. If you've imported your config from Nitrado or via FTP, deploy becomes an option to perform the reverse action.
The deploy button looks like a rocket ship: .
For Nitrado servers, deploy is able to fully control the server. Beacon will stop the server, make a config backup, enable expert mode if not already enabled, update the files and settings as necessary, and start the server again if Beacon stopped it. This happens fully automatically, so you can go a coffee while it works.
For FTP servers, Beacon won't be able to control the server, but can automatically update the Game.ini and GameUserSettings.ini files.
In both cases, deploy fully preserves existing content. Beacon's smart rewriter is able to blend your new changes with your existing files.
Having deploy support for more providers in Beacon would be wonderful, but that requires other hosting providers to have an API that Beacon can use. So far, only Nitrado has that.
For other servers, deploy won't be an option. That's where export comes in. Export will build the Game.ini and GameUserSettings.ini files as if your existing files are empty. But realistically, your files won't be empty. Once again, Beacon's smart rewriter comes to the rescue. The "Update File" and "Rewrite Clipboard" buttons allow you to blend your new changes with your existing files. "Update File" allows you to choose a file on your computer to update, and "Rewrite Clipboard" will update the content you've copied and copy the new content for you.
The export button looks like a box with an arrow facing to the top right: .
For more detailed information about using export, see Updating Your Server Manually.