- Importing an Existing Config
- Using Beacon with Ark Single Player
- Updating Your Nitrado Server
- Updating Your Server With FTP
- Updating Your Server Manually
- Ark Config File Reference
- The Difference Between Deploy and Export
- Using Config Sets
- Using Presets to Automate Item Set Creation
- Adding Unsupported Engrams, Creatures, or Spawn Points to Beacon
- Preset Selectors Guide
- Breeding Multipliers
- Crafting Costs
- Creature Adjustments
- Creature Spawns
- Custom Config
- Day and Night Cycle
- Decay and Spoil
- Engram Control
- Harvest Rates
- Item Stat Limits
- Levels and XP
- Loot Drops
- Stack Sizes
- Stat Multipliers
- Create or Recover Your Account
- Sign Into Beacon
- Activating Beacon Omni
- Sharing Beacon Documents with Other Users
- About User Privacy
- Item Quality Is Different Than Expected
- Loot Drops Are Not Working As Intended
- How to Stop Using the Custom Config Editor
- Solving Connection Problems to Beacon or Nitrado
- Beacon System Status
Ark server admins are able to fine-tune certain creature/dino stats, such as increasing resistant to damage or making them untameable. This guide will also cover removing certain creatures from the map, as well as a limited ability to replace one creature with another.
This feature requires Beacon Omni. All users may use the feature, but only Omni users will be able to generate the Ark config lines from it.
Defining an Adjustment
Press the New Adjustment button in the upper left to begin defining a new creature adjustment. Your default editor will look like this:
First press the Choose button next to Creature to select the creature to change. Use the search field to quickly find the creature you're looking for. You may need to adjust the filters using the tag picker. Tags can be clicked to change how the list is filtered. Gray tags are neutral and have no effect on the filtering. Blue tags are required, which means the list will only show items that have all of the blue tags. Red tags are excluded, which means the list will hide items that have any of the red tags.
Once a creature has been selected, you must choose what to do with the creature.
The four multipliers can be adjusted to tune the creature. Damage is the damage dealt by the creature, and Resistance is the damage blocked by the creature. Wild values do not affected tamed creatures, and tamed values do not affect wild creatures. This means a creature with 2.0 wild damage and 1.0 tamed damage will basically lose damage once tamed.
For those familiar with the StructureResistanceMultiplier setting, where < 1.0 means decreased damage, creature resistance works the opposite. This value is the divisor in the damage equation. So if a creature is about to be hurt by 100 damage, divide that 100 by the resistance multiplier to get the actual damage applied. For example,
100 / 2 = 50,
100 / 0.5 = 200, and
100 / 0 = NaN. In that last case, Ark simply kills the creature upon any damage at all.
To make the creature not able to be tamed, check the Prevent Taming checkbox. The Prevent Transfer checkbox means the creature cannot be downloaded from an Obelisk.
This option presets you with another Choose button allowing you to pick the replacement dino. Be aware that users have reported mixed success with this option however. In theory, it should be possible to replace all Dodos with Gigas to completely ruin a server. In practice, it appears the replacement creatures are still bound by their spawn point rules and limits. This means replacing a creature with one that does not normally spawn on the map may not spawn either creature at all.
In the event that the replacement creature does not spawn, try using the Convert Creature Replacements to Spawn Point Additions option under the Tools button in the Project Toolbar. This will take any replacement lines found in the Creature Adjustments editor, change them to a disable line, and add overrides to the Creature Spawns editor to insert the replacement creature into every spawn point at the same rate as the original.
On the other hand, disabling a creature is reliable. Once disabled, it may be necessary to wipe the wild creatures off the map, but no new disabled creatures will spawn.