- Importing an Existing Config
- Using Beacon with Ark Single Player
- Updating Your Nitrado Server
- Updating Your Server With FTP
- Updating Your Server Manually
- Ark Config File Reference
- The Difference Between Deploy and Export
- Using Config Sets
- Using Presets to Automate Item Set Creation
- Adding Unsupported Engrams, Creatures, or Spawn Points to Beacon
- Breeding Multipliers
- Crafting Costs
- Creature Adjustments
- Creature Spawns
- Custom Config
- Day and Night Cycle
- Decay and Spoil
- Engram Control
- Harvest Rates
- Item Stat Limits
- Levels and XP
- Loot Drops
- Stack Sizes
- Stat Multipliers
- Create or Recover Your Account
- Sign Into Beacon
- Activating Beacon Omni
- Sharing Beacon Documents with Other Users
- About User Privacy
- Item Quality Is Different Than Expected
- Loot Drops Are Not Working As Intended
- How to Stop Using the Custom Config Editor
- Solving Connection Problems to Beacon or Nitrado
- Beacon System Status
Ever feel like players don't get enough wood from a tree? Ark server admins can control the amount of resources obtained from resource nodes, such as trees, rocks, and crystals. Admins can choose to boost all resources, or just the resources for individual items.
This feature requires Beacon Omni. All users may use the feature, but only Omni users will be able to generate the Ark config lines from it.
Method 1: Global Harvest Rate Multiplier
By far the easiest and most natural option is to adjust the Global Harvest Rate Multiplier. Setting this to 2.0 would double the amount of resources given per resource nodes.
The problem with this setting is how Ark handles it behind the scenes. Every time you harvest something, the game creates a harvest event to determine what resources to reward the player. Increasing the multiplier creates more harvest events per action, and that means more work the server has to do. For this reason, setting this multiplier very high can easily cause the server to lag while players are harvesting.
Method 2: Clamping Harvest Amounts
Beacon has a setting called Use Optimized Harvest Rates that is designed to combat this. Instead of creating multiple harvest events, the client and server exchange a single harvest event, and simply multiplies the rewards by the Global Harvest Rate Multiplier. This is a pretty reasonable solution, but it has the side effect of reducing the number of rare resources rewarded.
Imagine the Global Harvest Rate Multiplier is set to 50. With Use Optimized Harvest Rates turned off, it is as if you are flipping a coin 50 times. It takes a bit of time per flip, but you'll get roughly 50% heads and 50% tails. With Use Optimized Harvest Rates turned on, the coin is flipped only once and the result is multiplied by 50. So rather than the 50%/50% split that would be normal, you'd get either 100% heads or 100% tails.
Method 3: Overriding Each Resource
The third option is to set the global harvest rate multiplier to 1.0 and override every resource type. This of course takes some time to setup, and still has the side effect of reducing rare resources, but allows adjusting rates on a per-resource basis.
Overriding individual resource rates is not mutually exclusive to the other two options either.
To override a resource harvest rate, click the New Rate button to bring up the resource picker.
Use the field at the top to search for an item, and the tags picker below it to filter the list to only the types of engrams you're interested in. Tags can be clicked to change how the list is filtered. Gray tags are neutral and have no effect on the filtering. Blue tags are required, which means the list will only show items that have all of the blue tags. Red tags are excluded, which means the list will hide items that have any of the red tags. By default, Beacon filters to only harvestable items. Select an item and press Select or simply double-click an item.
Once the item is added to the list, there will be two columns to the right: Rate Multiplier and Effective Multiplier. Click the value in the Rate Multiplier column to adjust it. The Effective Multiplier cannot be edited, because it is the result of multiplying the resource's Rate Multiplier by the Global Harvest Rate Multiplier. It is there for reference only.
Setting the Global Harvest Rate Multiplier to 2.0 increases the Effective Rate column accordingly.
Global Harvest Health Multiplier
This setting increases the amount of damage required to fully harvest a resource. Increasing resource health does not allow for more resources to be harvested though. It only requires more hits to obtain the same amount of resources. Higher numbers increase health.
Player and Creature Harvest Damage Multiplier
These two settings change the amount of damage done by players and creatures. Higher numbers increase damage.
Clamp Harvest Damage
Turning this setting on limits the amount of damage that can be done by players and creatures.
- Due to how Ark rounds these multipliers, it is not possible to reduce the harvest rate of an individual resource below the global harvest rate. Pay attention to the Effective Rate column in this case. Setting a resource to 0.5 will act like 1.0, while setting it to 0.4 would act like 0.0, effectively making the resource not harvestable. The solution is to reduce the global rate and increase the individual rates for every item. Beacon can do this for you using the Tools button in the project toolbar with the Convert Global Harvest Rate to Individual Rates tool.
- Individual rates can be duplicated using the Duplicate button. First setup one rate, then duplicate it into many additional rates save time.